![]() Left mouse (dogs) at the beginning of every act. Hit 4 to de-chicken, hit 123 (and right mouse occasionally, or just do that when there's a natural break), hit 4 to re-chicken. One finger between 1 and 2, one between 2 and 3, one on 4. The solution I came to was to put Hex on 4 and Big Bad Voodoo (which lasts 1 min) on right mouse. I figured I'd put Dogs and Hex on the mouse and just push buttons 1-4 simultaneously with two fingers to end Hex and then again to cast the spells, but that makes all the buttons go "on cooldown". Ridiculously, if you use, say, button 1 to leave Hex, the "cooldown" to use the ability on button 1 is longer than if you had used some other button. If you hit Hex too soon after other abilities, those other abilities may not get cast. If you hit the abilities too soon after leaving Hex, they don't get cast. The basic idea: cast Spirit Walk-Horrify-Soul Harvest-Big Bad Voodoo (simultaneously), cast Hex, wait until you think Spirit Walk is off cooldown, end Hex, repeat.īut, this being Blizzard, you can't just hit the right buttons in the right order and expect the game to work. ![]() While this spell is active, our mouse abilities turn into "nothing" and our 1-4 abilities turn into "explode and end the ability". How to: Our main mobility spell is Angry Chicken with the Manajuma set. Also, all sources of movement speed stack additively. Note: + movement speed stat on items & paragon caps at 25%. Sprinter WD is way harder to do well than Sprinter Monk or DH.įollower: Scoundrel with triple shot is probably best at killing white mobs I finished the first act in 17:30, and I could do it better a second time didn't try to sprint the rest because I was just after the WD campaign achievements and trying hard is quite taxing.
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